The battle for Washington DC is behind them, and the last remnants of the human race have fled from their undead enemies to a remote Caribbean island where they try to salvage what is left of humanity. But even here, the zombies have come.
Published: October 1st, 2015
Cover Artist: David Monette
They thought they had escaped.
The battle for Washington DC is behind them, and the last remnants of the human race have fled from their undead enemies to a remote Caribbean island where they try to salvage what is left of humanity. But even here, the zombies have come. Led by the architect of the holocaust, an invading army wreaks havoc trying to acquire the one thing that can stop them, and the one thing a small contingent of soldiers knows they must never get.
Join with Sasha, Terrance, Virgil, and the little girl, Max, in an all or nothing gamble as they fight down the road to either salvation or horrible defeat in the thrilling conclusion of this series.
Greetings everyone! My name is David Monette and I am an author and an illustrator. Basically, this means that I get to write novels and create illustrations for both the interior of the books and the covers. Today I’d like to discuss how I came up with the personalities for the main characters in the three books of the “In the Time of the Dead” trilogy which starts with “The Zombie Axiom,” followed by “The Warring Dead,” and finishing with the currently released, “The Eternal Undead.”
It started pretty simply. At the time I came up with the idea for writing the first book, I was teaching an introduction to the humanities class at my local college. The class was pretty neat because it not only was about the individual disciplines of the humanities (literature, theater, cinema, etc…) but it also went into the themes that influence the arts, things like love, death and life affirmation, religion, morality, and happiness.
And there it was. As I was discussing happiness and the ancient Greek philosophies that attempt to define that emotion, I realized that I could use them to embody the personalities of the four main characters in the series. There was a hedonist character, one who sees pleasure as the ultimate form of happiness, an Epicurean, one who sees the avoidance of pain and moderation of pleasure as the way to attain happiness, a stoic, who sees pain as being a necessary part of life that has to be dealt with inwardly through the use of one’s will, and an Aristotelian who sees happiness as being the purpose of life, not just a single moment of pleasure, but living and having a good life.
So, as you read the series take a good look at the four main characters and try to see which of them embodies which philosophy of happiness!
David Monette was born and raised in the cold rural hinterlands of upstate New York. As a typical kid in a typical community, life for him was pretty... typical. He liked to draw creatures and contraptions but as the second born of four sons, such ability was merely a convenient way of standing out from the crowd. As he inexpertly stumbled through high school, his talent for capturing the images in his head onto paper was noticed and encouraged by both teachers and family members.
Without any other idea of what to do with himself after graduation, besides a vague idea of doing something art oriented, he decided to attend Mohawk Valley Community College where he received his associate's degree in Advertising Design and Production. Acting on excellent advice from his teachers at this institution, he went on to Syracuse University where he learned a great deal about art and eventually wound up with a bachelor's degree in Illustration.
With a disturbingly large amount of student debt and a decent portfolio, he learned what it was to be a starving artist. Namely, he found that artists don't starve; they simply pick up an endless series of part time work to pay the rent while continuing to plug away at their true passion. This was essentially what he did until he received his first illustration job and from that point on, he didn't look back. As an illustrator, his highly detailed fantasy and science fiction work has appeared in many books, magazines, board games, and collectible card games for such varied publishers as Dell Publishing, Wizards of the Coast, and Atlas Games. Initially, he had completed these diverse projects utilizing oil and acrylic paints as well as pen and inks.
As digital technology continued to improve, however, he decided it was time to tackle the arduous task of mastering the computer and eventually figured out a way to adapt his style to a digital format. With this knowledge and experience, he went back to school and received his master's degree in Illustration from the University of Hartford. While there, his instructors reviewed his written work and had strongly suggested that he combine his writing ability with his talent as an illustrator to chart his own path.
And hence, an author was born.